Psssh Ground control, Zooloretto has landed. Over. Psssh
After almost one year of finagling and wishing and hoping, our copy of Zooloretto finally arrived this afternoon. It's like Christmas morning around here. More updates to follow.
Wednesday, September 29, 2010
Sunday, September 26, 2010
Hasbro Goes Euro with Hex-Based U-Build: Monopoly
I opened up my coupon fliers this morning to see that Monopoly has decided to rip off take a page from the Settlers of Catan folks, and has issued a line of games that involves building your own game board using hex tiles. Could this mean that Euro games are finally starting to make a dent in Hasbro? Well we can see that games like Settlers have at least caught Hasbro's attention.
Here's what it looks like (and yes, I will likely be using my $4 off coupon from this week's Sunday circular to pick up a copy of my own): The Monopoly properties, which have been renamed for this "U-Build" version, are now positioned on plastic-framed hexes that connect to form a board path. The game also comes with plastic 3-D stadiums, parks, and skyscrapers that can be built on the hexes. Word is that otherwise the game is very similar to the original.
It's not just Monopoly that got a U-Build makeover though, there's also a U-Build: Connect 4, U-Build: Battleship, and U-Build: Mousetrap. These opt for slightly different variations. U-Build: Connect Four, for example, uses children's building construction set bits to create a pinball-like course for the checkers to drop down through. Think of it as if Connect Four and Erector Set got together and decided to play Plinko from The Price is Right. Mousetrap and Battleship are a bit less exciting. Mousetrap actually has bricks (read: Legos) to customize board obstacles, but Battleship just lets you slightly customize your boats with "U-Build bricks" (again, Legos).
My Impressions:
I'll admit that normally I'm very pessimistic about any Hasbro games, since I think that they cater to the lowest common denominator of the stupidest people on the planet. Sure, I love Clue and even a bit of Monopoly now and then, but that's mainly because they were created and developed back when board games were still for adults (Parker Brothers knew what it was doing). Since Hasbro has come along and kiddy-fied their entire board game market (just look at their modern silly childlike logo), it's hard to respect any of their games. They've moved to the cheapest possible components, and have dumbed down even the classics (did Monopoly really need an electronic banking version? If you can't add $200 + $500, then you don't get to play Monopoly!)
And it looks like their giant idiot stick has smacked these games once again. Although I applaud delving into the Euro waters with some hex play, the giant plastic frames around the hexes with attachment tabs and slots make it look like its Duplo Monopoly for toddlers 2-3 years old.
At least U-Build: Monopoly has reasonable cover art going on though. Take a look at some of the cover art for the other U-Build titles. Yikes. Bad paintings of kids having waaaay too much fun playing games. It's cheesy, cheap, and a little demeaning. I've never understood the marketing principle that board games need to show people enjoying them. To me, it's like a laugh track on a sitcom. Give us some decent cover art and let us decide if it's fun and worth raising our arms in the air!
Poor U-Build: Battleship looks like it got the worst makeover of all. I haven't kept current on Battleship editions, but this incarnation looks the cheapest and like it's trying the hardest to ruin the game. Do people really need a cardboard pretend command center? I hate that they've moved the attack board to a separate side board.
And, by the way, I think it's quite unfortunate that this line of games chose to go with the text message-friendly "U-Build" name. It's just another sign that their games shouldn't be taken seriously. It's too bad the average American has no idea what a hexagon is, or they could've called it Hex Monopoly and made me happy.
With all that said though, I will post pictures once my Build-Your-Own Monopoly set is up and running in all its hex glory.
Here's what it looks like (and yes, I will likely be using my $4 off coupon from this week's Sunday circular to pick up a copy of my own): The Monopoly properties, which have been renamed for this "U-Build" version, are now positioned on plastic-framed hexes that connect to form a board path. The game also comes with plastic 3-D stadiums, parks, and skyscrapers that can be built on the hexes. Word is that otherwise the game is very similar to the original.
It's not just Monopoly that got a U-Build makeover though, there's also a U-Build: Connect 4, U-Build: Battleship, and U-Build: Mousetrap. These opt for slightly different variations. U-Build: Connect Four, for example, uses children's building construction set bits to create a pinball-like course for the checkers to drop down through. Think of it as if Connect Four and Erector Set got together and decided to play Plinko from The Price is Right. Mousetrap and Battleship are a bit less exciting. Mousetrap actually has bricks (read: Legos) to customize board obstacles, but Battleship just lets you slightly customize your boats with "U-Build bricks" (again, Legos).
My Impressions:
I'll admit that normally I'm very pessimistic about any Hasbro games, since I think that they cater to the lowest common denominator of the stupidest people on the planet. Sure, I love Clue and even a bit of Monopoly now and then, but that's mainly because they were created and developed back when board games were still for adults (Parker Brothers knew what it was doing). Since Hasbro has come along and kiddy-fied their entire board game market (just look at their modern silly childlike logo), it's hard to respect any of their games. They've moved to the cheapest possible components, and have dumbed down even the classics (did Monopoly really need an electronic banking version? If you can't add $200 + $500, then you don't get to play Monopoly!)
And it looks like their giant idiot stick has smacked these games once again. Although I applaud delving into the Euro waters with some hex play, the giant plastic frames around the hexes with attachment tabs and slots make it look like its Duplo Monopoly for toddlers 2-3 years old.
At least U-Build: Monopoly has reasonable cover art going on though. Take a look at some of the cover art for the other U-Build titles. Yikes. Bad paintings of kids having waaaay too much fun playing games. It's cheesy, cheap, and a little demeaning. I've never understood the marketing principle that board games need to show people enjoying them. To me, it's like a laugh track on a sitcom. Give us some decent cover art and let us decide if it's fun and worth raising our arms in the air!
Poor U-Build: Battleship looks like it got the worst makeover of all. I haven't kept current on Battleship editions, but this incarnation looks the cheapest and like it's trying the hardest to ruin the game. Do people really need a cardboard pretend command center? I hate that they've moved the attack board to a separate side board.
And, by the way, I think it's quite unfortunate that this line of games chose to go with the text message-friendly "U-Build" name. It's just another sign that their games shouldn't be taken seriously. It's too bad the average American has no idea what a hexagon is, or they could've called it Hex Monopoly and made me happy.
With all that said though, I will post pictures once my Build-Your-Own Monopoly set is up and running in all its hex glory.
Labels:
Family and Kids Games,
Hasbro
Wednesday, September 22, 2010
Gaming News Alert: Netflix for Board Games!
There is some exciting, hottt news for us serial board gamers: A brand-new board game rental service, called Board Game eXchange just launched today! That means we can now all test out board games in the privacy of our own home and then send them back when they stink when we've had our fun. Netflix for board gamers!
Here are some of the juicy details:
Kudos to this company though, since they do allow you to rent a game and one expansion at the same time (it's an exception to the one-at-a-time rule). True, it counts toward both of your rentals for the month, but it's nice to be able to see an original game and expansion in action at the same time.
Here's a link if you'd like to go check them out for yourselves: Board Game eXchange. I wish them all the luck in the world.
Here are some of the juicy details:
- The service has hundreds of games to choose from
- You can add five items to your queue
- You can rent one game at a time and up to two games per month
- There are no due dates, no late fees
- There's a prepaid mailer to return the game when you're ready
- (Here's the wicked awesome part) If you LOVE the game and decide to keep it, YOU CAN! You can purchase it at a "Members' Preferred Price".
Kudos to this company though, since they do allow you to rent a game and one expansion at the same time (it's an exception to the one-at-a-time rule). True, it counts toward both of your rentals for the month, but it's nice to be able to see an original game and expansion in action at the same time.
Here's a link if you'd like to go check them out for yourselves: Board Game eXchange. I wish them all the luck in the world.
Labels:
Buying and Trading Games
Tuesday, September 21, 2010
Wendy's Kids Meals: Now With Board Games!
Did I need one more reason to love Wendy's? I guess those junior back cheeseburgers (word to the JBCs!), scrumptious chicken apple salads, frosties, and healthy kids meals weren't enough, eh? Now they have to make me fall in love with them all over again by including...you guessed it...BOARD GAMES in their kids meals.
I'm so proud I think I'm tearing up.
So it looks like, for the time-being, Wendy's is working with Patch games to release a series of little games in every little baggy of chicken nuggets, chocolate milk, and orange slices. What's really impressive though, isn't just that there is a game instead of a useless toy inside, but the production value seems pretty high. These games come in well-made mini cardboard boxes with lift-off lids, just like the real deal big boys. And inside each box is a series of cards and a red decoder strip to read scrambled trivia answers. The games being offered are Know It or Blow It, Perfect Sense, Buzzword Junior, Are You Smarter Than a Fifth Grader?, and Now What?.
True, none of these itty bitty games are Settlers of Catan...but I really appreciate that kids are getting their hands on games, lifting the dainty little box lids, and experiencing the fun of interacting with friends and family...and then soundly trouncing them and feeling like little gods of victory.
And if I must, I will do my part to support board game appreciation through this land, even if it means eating JBCs every day for the next month!
I'm so proud I think I'm tearing up.
So it looks like, for the time-being, Wendy's is working with Patch games to release a series of little games in every little baggy of chicken nuggets, chocolate milk, and orange slices. What's really impressive though, isn't just that there is a game instead of a useless toy inside, but the production value seems pretty high. These games come in well-made mini cardboard boxes with lift-off lids, just like the real deal big boys. And inside each box is a series of cards and a red decoder strip to read scrambled trivia answers. The games being offered are Know It or Blow It, Perfect Sense, Buzzword Junior, Are You Smarter Than a Fifth Grader?, and Now What?.
True, none of these itty bitty games are Settlers of Catan...but I really appreciate that kids are getting their hands on games, lifting the dainty little box lids, and experiencing the fun of interacting with friends and family...and then soundly trouncing them and feeling like little gods of victory.
And if I must, I will do my part to support board game appreciation through this land, even if it means eating JBCs every day for the next month!
Labels:
Family and Kids Games,
Free games
Sunday, September 19, 2010
Happy Birthday to Me!
I can't think of a better way to say "Happy 30th Birthday!" than with some board game lovin'. This is what the husband got me for my birthday. Metropolys!
We first played this game at a local gaming convention called Michicon, and loved it. I'll have to write a full review about it somewhere down the road, but essentially players try to outbid eachother for real estate areas on the board. The best part is that this may be the only game I know of that has a bidding system that works well for two players. Hooray.
What a great way to turn 30.
Game: Metropolys
Creator: Sebastien Pauchon
Publisher: Rio Grande Games and Ystari Games
We first played this game at a local gaming convention called Michicon, and loved it. I'll have to write a full review about it somewhere down the road, but essentially players try to outbid eachother for real estate areas on the board. The best part is that this may be the only game I know of that has a bidding system that works well for two players. Hooray.
What a great way to turn 30.
Game: Metropolys
Creator: Sebastien Pauchon
Publisher: Rio Grande Games and Ystari Games
Tuesday, September 14, 2010
Game Review: Innovation
I sadly don't have official "unboxing" photos of the new game, "Innovation" (Carl Chudyk, Asmadi Games), since I picked it up at 2010 Origins and there was a hasty unboxing during the shuttle ride back to the hotel one night. Since that time the box has been collecting dust in our game closet (with no disrespect meant to the game--it's just so many games, so little time!). But we finally broke it out just a few days ago, and here's what I thought!
First Impressions
This is a simple card game that looks very portable. The box is oddly large considering that the game is entirely one large deck of cards (UPDATE: Newer versions of the game have a more svelt box!). The rule book and action reminder cheat-sheet cards take up a little wider space, but being flat, this is one odd packaging concept. (Note to self: Sew an awesome and portable felt drawstring travel bag for Innovation game deck.)
Set-Up
First, players set out ten stacks of "Ages" cards that represent the evolution of man--1 is Prehistory and it goes up to 10 as the Information Age. For what we can only assume is aesthetic reasons, the game rules have players set up these ten stacks in a circular pattern, with a spread of "Achievement" cards in the center. When tabletop space is limited, we'll probably just spread these out wherever there's space in an untidy row. Same diff. Then each of the players gets two cards from the Age 1 pile, and the game is ready to begin.
The Gameplay
So here's what you do: On your turn, you choose 2 actions to take from a list of 4 types:
option #1 - Meld (lay down a card)
option #2 - Draw
option #3 -Achieve (buy a victory point)
option #4 - Dogma (use a melded card's action)
Drawing cards from the game piles gives you more interesting possible actions to "dogma" later, and you can't draw without taking this action, so the typical sequence to follow throughout chains of turns is Draw-Meld-Dogma. Draw-Meld-Dogma. Draw-Meld-Dogma. (Still waiting for that first "Achieve" moment!)
The whole goal is to earn "Achievements", which are the equivalent of victory points. Us two-player peeps need 6 achievements, which by the way, can take an ass-long time to earn. I can't decide yet if that makes this a richly deep card game, or just boring. But anyway, you earn these Achievements by scoring points that act as currency, and playing your action cards--which are accumulated in color-coded piles in your giant-ass sprawling personal gameplay area (two players playing this game will barely fit on a coffee table)--to screw over your opponent(s) or advance yourself into new Ages (read: start collecting better action cards). Yes, there's a lot going on here. Again, turns will be spent not only collecting and playing cards, but also trying to play actions that either disrupt your opponent, earn you points, or maybe help you reorganize your current piles of playable cards.
The Review
Innovation is, if nothing else, an intriguing game. There are so many different action cards--and, really, "dogma-ing" (to use the new gaming verb husband and I coined) is the bulk of the gameplay--that every game is a bit different, exciting, and potentially mind-boggling. In this sense, it reminds me of the stupidly splendid game, We Didn't Playtest This At All. Anything can happen, and people can win in the blink of an eye, or the whole game can snap around with one crazy action. There's also a lot of excellent opponent bashing that can happen here, giving us a flicker of rowdiness. And all this comes from a simple deck of cards. Nifty! And portable!
That's the really good news. The bad news? It's a bit dry. A fresh spread of clever artwork on the cards, or a little injection of humor could have breathed easy life into a game whose mechanics are all tidily in place. Plus, if you're sitting down for a game, be sure to have plenty of table space in front of you, and tell grandma to put on her reading glasses, because you'll be pouring over lots and lots of text in this game. This isn't a terrible thing at all, but is not for someone who's already fatigued or impatient.
Those paltry criticism aside though, there's something that's just off-beat enough about the different card actions, and the opponent rivalry can be just brutal enough that's it's got me hooked for at least a few more plays. And if the gameplay starts flowing more smoothly (right now it's like gloppy spoiled milk chunking out of a carton because we're a little slow on the reading and light on the focus), this might be a permanent keeper and a nice way to mix up game nights. Different is good, even if it's a bit scary at first. For that reason, this game gets an affectionately high and hopeful grade.
B+
First Impressions
This is a simple card game that looks very portable. The box is oddly large considering that the game is entirely one large deck of cards (UPDATE: Newer versions of the game have a more svelt box!). The rule book and action reminder cheat-sheet cards take up a little wider space, but being flat, this is one odd packaging concept. (Note to self: Sew an awesome and portable felt drawstring travel bag for Innovation game deck.)
Set-Up
First, players set out ten stacks of "Ages" cards that represent the evolution of man--1 is Prehistory and it goes up to 10 as the Information Age. For what we can only assume is aesthetic reasons, the game rules have players set up these ten stacks in a circular pattern, with a spread of "Achievement" cards in the center. When tabletop space is limited, we'll probably just spread these out wherever there's space in an untidy row. Same diff. Then each of the players gets two cards from the Age 1 pile, and the game is ready to begin.
The Gameplay
So here's what you do: On your turn, you choose 2 actions to take from a list of 4 types:
option #1 - Meld (lay down a card)
option #2 - Draw
option #3 -Achieve (buy a victory point)
option #4 - Dogma (use a melded card's action)
Drawing cards from the game piles gives you more interesting possible actions to "dogma" later, and you can't draw without taking this action, so the typical sequence to follow throughout chains of turns is Draw-Meld-Dogma. Draw-Meld-Dogma. Draw-Meld-Dogma. (Still waiting for that first "Achieve" moment!)
The whole goal is to earn "Achievements", which are the equivalent of victory points. Us two-player peeps need 6 achievements, which by the way, can take an ass-long time to earn. I can't decide yet if that makes this a richly deep card game, or just boring. But anyway, you earn these Achievements by scoring points that act as currency, and playing your action cards--which are accumulated in color-coded piles in your giant-ass sprawling personal gameplay area (two players playing this game will barely fit on a coffee table)--to screw over your opponent(s) or advance yourself into new Ages (read: start collecting better action cards). Yes, there's a lot going on here. Again, turns will be spent not only collecting and playing cards, but also trying to play actions that either disrupt your opponent, earn you points, or maybe help you reorganize your current piles of playable cards.
The Review
Innovation is, if nothing else, an intriguing game. There are so many different action cards--and, really, "dogma-ing" (to use the new gaming verb husband and I coined) is the bulk of the gameplay--that every game is a bit different, exciting, and potentially mind-boggling. In this sense, it reminds me of the stupidly splendid game, We Didn't Playtest This At All. Anything can happen, and people can win in the blink of an eye, or the whole game can snap around with one crazy action. There's also a lot of excellent opponent bashing that can happen here, giving us a flicker of rowdiness. And all this comes from a simple deck of cards. Nifty! And portable!
That's the really good news. The bad news? It's a bit dry. A fresh spread of clever artwork on the cards, or a little injection of humor could have breathed easy life into a game whose mechanics are all tidily in place. Plus, if you're sitting down for a game, be sure to have plenty of table space in front of you, and tell grandma to put on her reading glasses, because you'll be pouring over lots and lots of text in this game. This isn't a terrible thing at all, but is not for someone who's already fatigued or impatient.
Those paltry criticism aside though, there's something that's just off-beat enough about the different card actions, and the opponent rivalry can be just brutal enough that's it's got me hooked for at least a few more plays. And if the gameplay starts flowing more smoothly (right now it's like gloppy spoiled milk chunking out of a carton because we're a little slow on the reading and light on the focus), this might be a permanent keeper and a nice way to mix up game nights. Different is good, even if it's a bit scary at first. For that reason, this game gets an affectionately high and hopeful grade.
B+
Labels:
Card Games,
Game Review
Monday, September 6, 2010
Apples to Apples Saves the Day!
Hey there, friends. Are you having guests over tonight and don't know how to entertain them? Are you listless and bored? Do you poop out at parties? Well, if so, folks, have I got a solution for yooooou! Introducing the handy-dandy party saver in a box....it's APPLES TO APPLES!
Yeah, sorry. I thought I kind of had to sell it like that because I feel that kind of cheesy pulling out such a pedestrian party game, and that's what I did when some friends came over this past Saturday night. They're great people--another married couple our age (who have deliciously warped minds) and their teenage ward (long story). Just the five of us. And even with the wine flowing the conversation well dried up within the first 45 minutes. That's when I got desperate. Gilmore Girls fans out there know it was nearly Bop-It time, so I pulled out the Apples to Apples.
And let me tell ya, that game can save any party. So I'm going to give it its full due here for the thin slice of brilliance it really is. First of all, allow me to praise how simple it is to explain. When the teenage girl tried to "sit out" the first game so she could text on her phone, I had slurred out the rules faster than she could object to me shoving her into a chair. "There's a judge who reads a descriptive word, the other people toss out a card from their hands with a word that fits the description. The judge picks which card is the best, and that person wins a point. First person to seven wins." Boom. Game explained. (Take that, Puerto Rico!)
It's not just the simplicity that is attractive either--the game gets people laughing and bickering and brings out the best in a room full of casual drinkers. My favorite part of the evening (aside from when the husband pulled fresh-baked cookies out of the oven for mid-game munching) was when massive finger pointing followed a rash call that had something to do with: "Com'ON--vampires are NOT juicy! Yeah, the blood they suck might be juicy, but Alexander Skarsgard's intense sexual appeal aside, there is no frickin' way that vampires are juicy inside!....And are we out of the riesling already?!"
Yeah, the game gave us something to talk and laugh about, to break bread over, and to keep us up well into the wee hours of the morning. And I realized that Apples to Apples has never let me down. I've never met anyone who didn't enjoy playing it at least a little. If anyone out there has seen this magic party game fail, I'd love to hear how it happened and what went down. But without further proof, I'll just have to assume that this game is positively magical...and might just be worth picking up a new set where the cards won't be sticky with chocolate chips and wine.
Yeah, sorry. I thought I kind of had to sell it like that because I feel that kind of cheesy pulling out such a pedestrian party game, and that's what I did when some friends came over this past Saturday night. They're great people--another married couple our age (who have deliciously warped minds) and their teenage ward (long story). Just the five of us. And even with the wine flowing the conversation well dried up within the first 45 minutes. That's when I got desperate. Gilmore Girls fans out there know it was nearly Bop-It time, so I pulled out the Apples to Apples.
And let me tell ya, that game can save any party. So I'm going to give it its full due here for the thin slice of brilliance it really is. First of all, allow me to praise how simple it is to explain. When the teenage girl tried to "sit out" the first game so she could text on her phone, I had slurred out the rules faster than she could object to me shoving her into a chair. "There's a judge who reads a descriptive word, the other people toss out a card from their hands with a word that fits the description. The judge picks which card is the best, and that person wins a point. First person to seven wins." Boom. Game explained. (Take that, Puerto Rico!)
It's not just the simplicity that is attractive either--the game gets people laughing and bickering and brings out the best in a room full of casual drinkers. My favorite part of the evening (aside from when the husband pulled fresh-baked cookies out of the oven for mid-game munching) was when massive finger pointing followed a rash call that had something to do with: "Com'ON--vampires are NOT juicy! Yeah, the blood they suck might be juicy, but Alexander Skarsgard's intense sexual appeal aside, there is no frickin' way that vampires are juicy inside!....And are we out of the riesling already?!"
Yeah, the game gave us something to talk and laugh about, to break bread over, and to keep us up well into the wee hours of the morning. And I realized that Apples to Apples has never let me down. I've never met anyone who didn't enjoy playing it at least a little. If anyone out there has seen this magic party game fail, I'd love to hear how it happened and what went down. But without further proof, I'll just have to assume that this game is positively magical...and might just be worth picking up a new set where the cards won't be sticky with chocolate chips and wine.
Labels:
Party Games
Thursday, September 2, 2010
The Market of Alturien: An Unboxing and Review
Last night the husband and I actually had a free moment to dive into our board game closet and pull out a new game. Ooh. Aah. We have approximately 8 or 9 games that are still never played, some of them still in the shrink (for shame!). And last night's choice was....The Market of Alturien--"a game for 2 to 6 crafty traders".
We picked this up at Origins 2010 on super discount, and have let it sit ever since June. Last night, we peeled off the shrink wrap on this giant box, and here's how it went.
First Impressions
Just examining the box it's hard not to notice how large it is. Unlike so many Euro games, it's not especially thick, but due to its large board size, this puppy is going to take up 12"x17" of your game closet space. The box artwork is absolutely beautiful and already tells me that some thought and care went into the game design. Awesome.
The Unboxing
Here are some shots from the unboxing. As you can see from the top photo, the box comes with full-color glossy instructions (which, by the way, were extremely easy to follow and well-written), large size board, a bag full of plastic "trade houses" in an assortment of 6 rather impressive colors: Yellow, fuschia, orange, black, green, and blue. (It's a shame they didn't pop for wooden pieces instead of plastic, which really could've elevated the game.) The game also comes with 7 plastic figures as shoppers and a thief (beautifully designed!), a deck of assorted gameplay cards, 2 special D6s, play money (nothing fancy, very Monopoly-esque), and two black cloth bags for part storage (score!).
The box freshly opened
Okay, so the game play is actually very simple. Players claim markets using their little plastic "trade house" pagodas, and then each turn is spent rolling dice and moving the "customer" figures around the board, and aiming them at markets you've claimed so they'll give you money for purchases. And money is king in this game, you need to save up enough bucks to buy "Prestige Cards". Purchasing three Prestige Cards before anyone else will win you the game. During a players turn, after the customers have been moved, players can use their money to buy "investments", which can include upgrades, new markets, and whatnot. Players also have to worry about a thief (the man in black) roaming the board. He, too, is controlled by other players and dice rolls. If he lands on your market, whoever placed him there gets to steal some of your money. Since the thief can't steal from the player with the least amount of money, his function in the game is to really act as the great equalizer.
We picked this up at Origins 2010 on super discount, and have let it sit ever since June. Last night, we peeled off the shrink wrap on this giant box, and here's how it went.
First Impressions
Just examining the box it's hard not to notice how large it is. Unlike so many Euro games, it's not especially thick, but due to its large board size, this puppy is going to take up 12"x17" of your game closet space. The box artwork is absolutely beautiful and already tells me that some thought and care went into the game design. Awesome.
The Unboxing
Here are some shots from the unboxing. As you can see from the top photo, the box comes with full-color glossy instructions (which, by the way, were extremely easy to follow and well-written), large size board, a bag full of plastic "trade houses" in an assortment of 6 rather impressive colors: Yellow, fuschia, orange, black, green, and blue. (It's a shame they didn't pop for wooden pieces instead of plastic, which really could've elevated the game.) The game also comes with 7 plastic figures as shoppers and a thief (beautifully designed!), a deck of assorted gameplay cards, 2 special D6s, play money (nothing fancy, very Monopoly-esque), and two black cloth bags for part storage (score!).
The box freshly opened
The board and pieces all laid out and ready for play
A silver, bronze, and gold customer pose with the thief
The Game PlayOkay, so the game play is actually very simple. Players claim markets using their little plastic "trade house" pagodas, and then each turn is spent rolling dice and moving the "customer" figures around the board, and aiming them at markets you've claimed so they'll give you money for purchases. And money is king in this game, you need to save up enough bucks to buy "Prestige Cards". Purchasing three Prestige Cards before anyone else will win you the game. During a players turn, after the customers have been moved, players can use their money to buy "investments", which can include upgrades, new markets, and whatnot. Players also have to worry about a thief (the man in black) roaming the board. He, too, is controlled by other players and dice rolls. If he lands on your market, whoever placed him there gets to steal some of your money. Since the thief can't steal from the player with the least amount of money, his function in the game is to really act as the great equalizer.
The board game set up and ready to play. Orange is ready to dominate!
The Review (based on a 2-player game)
The Market of Alturien
by Wolfgang Kramer
Mayfair Games
2007
2-6 players
To start with, this is one beautiful game. The board is artfully created and the customers and robbers really add to the game's prestige points (ha!...ahh, game humor). It's a shame they cheaped out on the Monopoly-type money and the plastic trade houses, since it took a game that could've been really elegant and made it resemble a Milton Bradley offering. The gameplay itself was really simple to catch onto. Let's be clear here: This is not a deep game--this is the type of thing you can pick up and play while watching a movie or chatting with friends. Note I don't necessarily mean this as a criticism, since sometimes we need a break from the deeper strategy gauntlets.
Beginning the game, we start off with the robber not in play and at first the gameplay focuses on just scooting those little shoppers around the board, building up your markets, and buying investments. Cash is free-flowing. On the surface, this may make the game seem too simple, but there is a certain deeper strategy that experienced and stealthy players can employ to make the game a cute combination of Chess and Nuns on the Run. I'm usually not a fan of games that depend on dice rolls too greatly, but the element of chance is minimal since a single roll doesn't impact game strategies too greatly. In other words, you roll those dice often enough that the chance factor takes a back seat to overarching strategies about where to aim the shoppers on the board and when to remove a heavy spender from one of your opponent's markets. Screwing people over has never been so much fun.
But then the robber entered the game--the great equalizer. And that's when the game took a slide. The problem is the robber equalizes too much. Basically, opponents move him around the board and whenever he lands on an opponents market, he steals money from the market and gives it to the player moving him. This happens every. single. turn. since people who move the robber can then proceed to roll the dice again (feasibly even moving the robber a second time). And since the person with the least amount of money gets control of the City Guard Card, which makes you immune to robbery, the person in last place can REALLY clean up.
In a two player game, this is devastating. I, as the orange player, was in a healthy lead with two Prestige Cards already in my figurative pocket (we opted to play to four prestige points), and the husband had none. I also had a stack of dough a mile high...until the robber started to take away $2 here, $4 there, and then all of a sudden I couldn't keep up with his thievery. And I couldn't hit back. That was the worst. There was no consequence to the husband just striking with the robber over and over. So in the end, I essentially just handed the husband all of my money until we were on completely even footing (which is the point when the City Guard Card and its immunity can finally change hands). The game was unjustly close at the end, and the husband pulled out a narrow victory, which even he admitted was completely unfair. I unabashedly submit that I should have won the game. My placement strategy was better, my clever Customer movement was spot-on, and my cash management was effective. I did all I could to fight off the robber, but I never stood a chance. He was too powerful.
So by the time the game was over, I had enjoyed parts of the gameplay, but I was kicking the gravel and muttering to myself about the unbalanced robber play. Perhaps in a 3+ player game this wouldn't be such an issue. But since the husband and I almost exclusively play 2-player games, I think next time we will either remove the City Guard Card (and therefore revoke robber immunity), or remove the robber altogether. With a little tweaking this could be a nice, light game for a weeknight (...or for slower friends). Kids and families could certainly enjoy this game as the turns move quickly, the games don't take too long (about 40 min. in our case), and the game is just overall light and airy. No inappropriate themes here, either.
Overall, I'm grading this game based on how enjoyable it was, how well the game was crafted, and how likely I'll be to play this again. The bottom line is that it will hold a space in my game closet...at least for the time being...and we'll probably play it a handful of times down the road. But this isn't a classic I'll cling to.
C+
Labels:
Game Review,
Mayfair Games,
Unboxing
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