Post subtitle: This is 'UGE.
God bless my mother-in-law. She knows that I love board games, and so she bought this for us as a gift. It's Trump: The Game. New in shrink. With the tagline: "I'M BACK AND YOU'RE FIRED!". Ahhh, I don't know what I did right in a past life, but whatever sacrifice it required, it was worth it. I was so jazzed earlier this week thinking that just in time for my weekly guilty pleasure viewing of The Apprentice, I would get to play The Donald's board game, even though it would mean breaking the shrink of this beautiful 1989 relic. 21 years is a long time for a board game to sit unloved, my friends.
But it will have to remain unloved for a little while longer, seeing as this game, which involves bidding and negotiations over properties (could this actually be interesting?), requires 3 players. So I have to wait for that very special time in the universe when all the planets align and the tidal patterns sync to find one other player out there who will both appreciate the humor and the gravity of playing Trump: The Game.
Will keep you posted.
Friday, October 15, 2010
Thursday, October 7, 2010
Garage Sale Gold: Clue Games and 221B Baker Street
One of my dirty little secrets is that I'm a garage sale fiend. I'm happy to scour piles and piles of junk for...among other things...board games (what else?). I don't often find much that's interesting. A game of Monopoly here and there (especially if it's a lame university edition). Usually a couple copies of Scene-It (Twilight edition or Hannah Montana edition). Maybe a copy of Trivial Pursuit. But mostly you just find kids games. Gaa.
But today, I hit gold!
Okay...maybe more like silver. (It's not like I found Aquaretto new in shrink, or anything.) The following games were just tossed on some card table, waiting for me to take them home: Clue: Master Detective, Clue: The Great Museum Caper, and 221B Baker Street: Sherlock Holmes and the Time Machine. And all of these beauties were just a buck each. Now, seeing as I didn't even have a dime on me (not for lack of checking under the car seats, I assure you), I had to put the games "on hold", and drive my car down my street as fast as I could...tear the kid out of her car seat...run through the house collecting dollar bills and quarters...cram the baby back in the car seat...and then squeal back down the street, just so I could laugh like a fiend while doing the tip-toe running thing that Snidely Whiplash does all the way back to the car with games under my arm. Talk about exhausting.
This is a real coup since the holidays are coming up, and one of my favorite things about the holidays is that my brother-in-law flies into town to stay with us, and the three of us stay up into the wee hours of the night playing endless games of Clue together. Our trio just gets super competitive, scribbling little notes in margins and meta-gaming facial expressions. Plus we gorge on snack foods the whole time, like Win Schulers and Wheat Thins.
And now, we're going to be able to mix it up with the 1988 "Master Detective" game, since it's the basic Clue game padded with extra characters, rooms, and weapons. Bigger is better, right? More to suspect. And the new Miss Peach reminds me of something straight out of the cast of Designing Women. (In fact, wasn't she the character that replaced Delta Burke?) Anything Delta Burke-ish HAS to be great.
Then there's the "Museum Caper" game, which I have never played before. But the very fact that it's a 3-D version of Clue with mysterious locks...yeah, I'm stoked. What really piques my interest is the possibility that it's an independent twist on the Clue game. I'd like to have a different experience with the fun murder-mystery feel. For right now, it definitely looks Wheat Thin-worthy.
221B Baker Street: Sherlock Holmes and the Time Machine is a complete mystery to me--from its not-so-easy-to-remember name, to its core gameplay structure. I know it's a mystery game that revolves around the Sherlock Holmes character, and that this is an updated 1996 bastard son version of the original 1970s game. Other than that, I will have to rely on my sleuthing abilities to figure out this enigma of a game...by pulling out the damn instructions and reading them. But I think I'll look cute in the Holmes hat. Right?
And no matter what, $1 per game is a bargain. So even if I only play it once and send it to the Origins auction next spring, then I still more than got my money's worth. Go, go, garage sale power!
But today, I hit gold!
Okay...maybe more like silver. (It's not like I found Aquaretto new in shrink, or anything.) The following games were just tossed on some card table, waiting for me to take them home: Clue: Master Detective, Clue: The Great Museum Caper, and 221B Baker Street: Sherlock Holmes and the Time Machine. And all of these beauties were just a buck each. Now, seeing as I didn't even have a dime on me (not for lack of checking under the car seats, I assure you), I had to put the games "on hold", and drive my car down my street as fast as I could...tear the kid out of her car seat...run through the house collecting dollar bills and quarters...cram the baby back in the car seat...and then squeal back down the street, just so I could laugh like a fiend while doing the tip-toe running thing that Snidely Whiplash does all the way back to the car with games under my arm. Talk about exhausting.
This is a real coup since the holidays are coming up, and one of my favorite things about the holidays is that my brother-in-law flies into town to stay with us, and the three of us stay up into the wee hours of the night playing endless games of Clue together. Our trio just gets super competitive, scribbling little notes in margins and meta-gaming facial expressions. Plus we gorge on snack foods the whole time, like Win Schulers and Wheat Thins.
And now, we're going to be able to mix it up with the 1988 "Master Detective" game, since it's the basic Clue game padded with extra characters, rooms, and weapons. Bigger is better, right? More to suspect. And the new Miss Peach reminds me of something straight out of the cast of Designing Women. (In fact, wasn't she the character that replaced Delta Burke?) Anything Delta Burke-ish HAS to be great.
Then there's the "Museum Caper" game, which I have never played before. But the very fact that it's a 3-D version of Clue with mysterious locks...yeah, I'm stoked. What really piques my interest is the possibility that it's an independent twist on the Clue game. I'd like to have a different experience with the fun murder-mystery feel. For right now, it definitely looks Wheat Thin-worthy.
221B Baker Street: Sherlock Holmes and the Time Machine is a complete mystery to me--from its not-so-easy-to-remember name, to its core gameplay structure. I know it's a mystery game that revolves around the Sherlock Holmes character, and that this is an updated 1996 bastard son version of the original 1970s game. Other than that, I will have to rely on my sleuthing abilities to figure out this enigma of a game...by pulling out the damn instructions and reading them. But I think I'll look cute in the Holmes hat. Right?
And no matter what, $1 per game is a bargain. So even if I only play it once and send it to the Origins auction next spring, then I still more than got my money's worth. Go, go, garage sale power!
Labels:
Bargains,
Mystery Games
Monday, October 4, 2010
The Joy and Simplicity of Zooloretto
As mentioned in the last post, we just received a copy of Zooloretto via a trade over at boardgamegeek.com. Our game inventory cycles out pretty regularly so that we only keep games we really treasure and want to plain-ol' wear out. Last week's trade was Pandemic for Zooloretto. Good trade? Let me know what you think.
We've played Zooloretto before. Actually, we first saw it last Halloween at a costume party and had the enjoyable experience of gaming in costume. I was a flapper. The feathers were everywhere. And even though we played the rules a little wrong back then and in spite of being a little drunk on gruesome ghoul green punch, the game always stood out in my memory as having a whimsical theme, and being light and enjoyable.
What I found out is that this first impression was spot-on.
In Zooloretto, you are a zookeeper who is setting up a brand-new zoo. You need to stock your pre-built cage areas with animals and set up kiosks. The bulk of the gameplay is tile drawing--pull some tiles from a bag and place them in a "truck". By truck, I mean little wooden boat-like piece that has room for 1 to 3 tiles. Then one at a time players decide which truck full of animals would be the best fit for their zoo. Since you only have 3 to 5 types of cages, you want to be picky about the types of animals you bring in, as it's only one type of animal per cage. Extra animals with no cage space cost you money. You can also draw and select coin tiles to spend on zoo improvements or changes, and kiosk tiles to give your zoo bonus points.
Natch, we played this two player this past week. And although I think the gameplay was a lot more dynamic last ghoulish feather-filled Halloween with 5 players, there's still something enjoyable about 2 players volleying back and forth trying to stick each other with undesirable tiles and trucks. At this point the game is pretty straight-forward though and can easily and competently be played while players are distracted or in a hurry. What does that mean? I'm grateful for something light and easy-going, but I'm hella looking forward to trying out the MANY expansions for the game, and hoping they can add just a little more depth. And cuteness. Because baby pandas in a board game aren't cute enough, right?
(Awesome image courtesy of Boardgamegeek.com)
Game: Zooloretto
Creator: Michael Schacht
Publisher: Rio Grande
Awards: 2007 Spiel des Jahres
We've played Zooloretto before. Actually, we first saw it last Halloween at a costume party and had the enjoyable experience of gaming in costume. I was a flapper. The feathers were everywhere. And even though we played the rules a little wrong back then and in spite of being a little drunk on gruesome ghoul green punch, the game always stood out in my memory as having a whimsical theme, and being light and enjoyable.
What I found out is that this first impression was spot-on.
In Zooloretto, you are a zookeeper who is setting up a brand-new zoo. You need to stock your pre-built cage areas with animals and set up kiosks. The bulk of the gameplay is tile drawing--pull some tiles from a bag and place them in a "truck". By truck, I mean little wooden boat-like piece that has room for 1 to 3 tiles. Then one at a time players decide which truck full of animals would be the best fit for their zoo. Since you only have 3 to 5 types of cages, you want to be picky about the types of animals you bring in, as it's only one type of animal per cage. Extra animals with no cage space cost you money. You can also draw and select coin tiles to spend on zoo improvements or changes, and kiosk tiles to give your zoo bonus points.
Natch, we played this two player this past week. And although I think the gameplay was a lot more dynamic last ghoulish feather-filled Halloween with 5 players, there's still something enjoyable about 2 players volleying back and forth trying to stick each other with undesirable tiles and trucks. At this point the game is pretty straight-forward though and can easily and competently be played while players are distracted or in a hurry. What does that mean? I'm grateful for something light and easy-going, but I'm hella looking forward to trying out the MANY expansions for the game, and hoping they can add just a little more depth. And cuteness. Because baby pandas in a board game aren't cute enough, right?
(Awesome image courtesy of Boardgamegeek.com)
Game: Zooloretto
Creator: Michael Schacht
Publisher: Rio Grande
Awards: 2007 Spiel des Jahres
Labels:
Rio Grande Games,
Spiel des Jahres
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